It’s a simple enough idea – instead of designing one thing, be it a class, a video, blended learning, or e-learning, start designing a collection of learning assets.
Yet, this simple idea breaks through many of L&D’s limitations.
→ Meeting Diverse Learner Needs. Because we aren’t limited to putting all of our content into a single course or program, we no longer have to design for the lowest common denominator learner. We can tailor different assets towards different learners and their needs (and we do this through our learner persona method, which is quite different from other approaches).
→ Make Business Impact. Because we aren’t relying on a single asset to make the change on the job, we can be more confident that more than one asset targeted to a variety of learners can have business impact. We can share that greater confidence back with the sponsors of our work.
→ Drive Learning Transfer. We can also free ourselves from wondering what happens after the class or the first time learners learn something. We know that what happens is that learners will have other learning assets for learning more when they apply or run into a challenge.
To do this seemingly simple idea of multiple assets is not so simple in practice. Usually, learning creators primarily rely on their own intuition to pick and design different assets that address the same topic.
Having a concrete model to follow gives a consistent way to develop a strategic design, over and over again. Especially a model that has now been tried by thousands of users and across many industries and even countries. |